TH

Our in-house engine for scroll-driven, WebGL-backed brand worlds - the system this very site runs on, packaged for your team.

Pin, scrub, and stagger every element on one timeline. Motion that reads as intent, never decoration - synced to a single source of truth.

Drop-in WebGL fields and particle systems with a capped device-pixel ratio, reduced-motion fallbacks, and a frame budget you can actually hit.

Keyboard paths, prefers-reduced-motion, and readable contrast are defaults - not a final-pass scramble. Typed, documented, built to last.

Tell us about the work - we reply fast.